The End

Dec. 11th, 2013 03:25 pm
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murder manor end




goodbye


[Eventually, the storm dies down, and finally, there's a stillness in the air. Open the door to the servants' wing, and find yourself in a crumbling, dilapidated hallways. There are twenty two doors in here. Down the sides of the hallway, you'll find doors with the names of players carved into them. Some doors are marked with the names of the living, some with the names of the dead. Some of you will find you share a door with someone else - Sonia and Gundam, Stiles and Lydia, Dave and Kanaya, and the nations, to name a few.

Then there is the door at the very end of the hallway, which is unmarked.

Which door you step through is up to you, but once you open a door, there's no coming back.

There's a sense of foreboding in this place; you don't want to linger here too long. But take your time to say goodbye to anyone who doesn't follow through a door with you.]

the end

Dec. 7th, 2013 02:42 pm
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murder manor end




servants' wing


20 players alive.


[The walls of the servants' wing shudder and groan, but do not give out. Inside, the servants' wing is pitch dark, lit only by the glow of Kanaya's skin. Very slowly, the energy field flickers and vanishes, the great machine stops humming, the keypad goes dark, until it is simply a cold piece of metal.

It's difficult to tell what is going on; outside, it sounds as though a powerful storm is raging. The sound of heavy winds and crashes that could be thunder can be heard, and sometimes the walls themselves tremble as though in danger of giving out. Occasionally, bright flashes of light seem to light up the building for a moment, seeping in between cracks in the wall. It certainly sounds like a storm powerful enough to destroy the shack everyone is huddled in, but the building remains standing.

Inside, it is incredibly crowded. Twenty people, two dogs, a horse, and a dove are all sharing the space, not to mention the rodents, miniature panda, and Rin's lifeless body, and the space is only one room half taken up by a large machine. It is also gradually growing bitterly cold.

Gradually, the lost abilities and memories (including reunion memories) will return to everyone inside. The storm continues on for about a day; you'll have to wait it out.]

week 10

Dec. 1st, 2013 10:42 am
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murder manor week ten




monday


9 players remaining.


[Something seems to have changed as the time changes from Sunday night to Monday morning. The lights in the manor seem to be flickering back to life. The clock begins to ring again for meals, although you'll have to prepare your own food for them. The manor still feels incredibly empty, but it at least feels a little more alive.]

This is a general mingle post, covering the period from Sunday at midnight to Monday evening. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Setting & Rules

Private Conversations
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murder manor reunion




[You are in a darkened theater.

In front of you is an enormous cinema screen. On it plays video of the manor, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish.

Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.

If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.

There are no other doors in the hall save for the one leading back into the theatre room. There are also no windows; it is impossible to tell where you are and what is going on in the outside world. Any attempts to break out will fail. So in the meantime, why not sit back and enjoy the show?]


Murder Manor reunion week continues! This week is taking place outside the game (and will not be remembered by the living characters). Once the week is over, the living characters will be right back where they left off, Sunday night in the manor.

During the times when Doris is taking questions, characters will not be able to talk about things that are 'off topic.' They can talk and reunite with one another, but need to focus on things relevant to that week or topic of discussion. Any time they get off topic, they will find themselves stuck trying to make the words come out of their mouth and will simply trail off. There will be breaks where characters can talk without this restriction, but the same will happen to anyone who, at any time, starts trying to talk about anything to do with there being a Mastermind or player to benefit from the game or planted player who isn't Lithuania. Codes and other attempts to get around this rule will still result in trailing off.

All the living characters have now arrived, and all characters may participate, although Yuzu is not here and characters may notice Belarus, Clyde, and Michael Altman seem to be empty shells.
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murder manor reunion




[You are in a darkened theater.

In front of you is an enormous cinema screen. On it plays video of the manor, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish.

Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.

If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.

There are no other doors in the hall save for the one leading back into the theatre room. There are also no windows; it is impossible to tell where you are and what is going on in the outside world. Any attempts to break out will fail. So in the meantime, why not sit back and enjoy the show?]


Murder Manor reunion week has begun! The next week will take place outside the game (and will not be remembered by the living characters). Once the week is over, the living characters will be right back where they left off, Sunday night in the manor.

All the dead characters and eventually all living characters will participate in this week, through Belarus and Yuzu will just be empty shells who cannot interact with the others. Dead characters (except Lithuania, who never arrived) will all be in the theater from the beginning, whereas living characters will only be brought in once specifically introduced, and will be given their memories at that time.

During the times when Doris is taking questions, characters will not be able to talk about things that are 'off topic.' They can talk and reunite with one another, but need to focus on things relevant to that week or topic of discussion. Any time they get off topic, they will find themselves stuck trying to make the words come out of their mouth and will simply trail off. There will be breaks where characters can talk without this restriction, but the same will happen to anyone who, at any time, starts trying to talk about anything to do with there being a Mastermind or player to benefit from the game or planted player who isn't Lithuania. Codes and other attempts to get around this rule will still result in trailing off.

week ?

Nov. 23rd, 2013 09:29 pm
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murder manor week ?




weekend


9 players remaining.


[After the trial ends, power has shut down in the manor entirely, and all of the clocks have stopped as well, right at 6:31 PM. Of course, light still filters in through the windows during the day, and there are always candles as well.

No one will interrupt anyone in the manor, or interfere. No bells will ring to tell you how to go about your day. New food will not appear at meals, but there are supplies in the kitchen and pantry, at least enough to cook meals for everyone remaining for several weeks.

There is a complete stillness in the air, however. For now, it seems you've been abandoned.]


This is a general mingle post, covering the period from Lithuania's death Friday evening to Sunday evening. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Setting & Rules

Private Conversations
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murder manor week nine




wednesday


10 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Setting & Rules

Private Conversations
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murder manor week nine




monday, tuesday


10 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Setting & Rules

Private Conversations

Plotting
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murder manor week eight




saturday & sunday


8 10 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

This post will cover the weekend period from the end of trial Friday evening to Sunday afternoon, when new incentives will be announced. No murders will take place over this time.

Setting & Rules

Private Conversations

Plotting
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murder manor week eight




wednesday


9 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Setting & Rules

Private Conversations
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[personal profile] productions
murder manor week eight




monday, tuesday


10 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Please remember the effects of this week's incentive.

Setting & Rules

Private Conversations

Plotting
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murder manor week seven




saturday & sunday


11 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

This post will cover the weekend period from the end of trial Friday evening to Sunday afternoon, when new incentives will be announced. No murders will take place over this time.

Setting & Rules

Private Conversations

Plotting
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murder manor week seven




wednesday


13 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

Setting & Rules

Private Conversations
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murder manor week seven




monday, tuesday


14 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions. Plots for this week's crime are due Tuesday by 5 PM EST.

Setting & Rules

Private Conversations

Plotting
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murder manor week six




saturday & sunday


14 players remaining.


This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to [community profile] murdermanor or in a private locked journal post filtered to include [personal profile] productions.

This post will cover the weekend period from the end of trial Friday to Sunday afternoon, when new incentives will be announced. No murders will take place over this time.

Setting & Rules

Private Conversations

Plotting
Costumes
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week six trial




[At 9 AM precisely, the old grandfather clock chimes once again, and the doors to the drawing room are opened. They will remain open until everyone has come inside, after which they will shut behind them. It is not possible to leave on your own, although perhaps if you have a specific purpose the hostess will allow you to go, as long as you are accompanied by a partner.

The room is set up comfortably, with several tables by the fireplace set out to assist with the trial. The Hostess will also remain in a seat near the fireplace, next to the scales on the mantle. At lunch, the doors will open to bring in a large meal on an automatically rolling buffet, and at 3 PM, tea and finger sandwiches will be served. You'll be able to enjoy the trial in comfort, of course, but the information cards set out on tables will not allow you to forget your true purpose here.

At 7 PM, the trial will adjourn for the day. Players will be escorted by the Hostess to the ballroom, where dinner and wine will be served until 10 PM, at which point players will be required to return to their wings in groups with their wingmates and will be locked in their bedrooms until 8:30 AM the following morning.]


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