The Directors (
productions) wrote in
murdermanor2013-10-31 11:26 am
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week 6 - trial

[At 9 AM precisely, the old grandfather clock chimes once again, and the doors to the drawing room are opened. They will remain open until everyone has come inside, after which they will shut behind them. It is not possible to leave on your own, although perhaps if you have a specific purpose the hostess will allow you to go, as long as you are accompanied by a partner.
The room is set up comfortably, with several tables by the fireplace set out to assist with the trial. The Hostess will also remain in a seat near the fireplace, next to the scales on the mantle. At lunch, the doors will open to bring in a large meal on an automatically rolling buffet, and at 3 PM, tea and finger sandwiches will be served. You'll be able to enjoy the trial in comfort, of course, but the information cards set out on tables will not allow you to forget your true purpose here.
At 7 PM, the trial will adjourn for the day. Players will be escorted by the Hostess to the ballroom, where dinner and wine will be served until 10 PM, at which point players will be required to return to their wings in groups with their wingmates and will be locked in their bedrooms until 8:30 AM the following morning.]
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I know how to recognize alcohol... If it's bad or if there's something strange in it I can tell, but I really don't know much about poisons in general.
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[That being said, if they backed him into a corner he'd probably be able to do it]
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Y-You wouldn't normally expect people to be able to taste test poisons so maybe that's a bit...