The Directors (
productions) wrote in
murdermanor2013-09-26 10:49 am
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week 1 - trial

[At 9 AM precisely, the old grandfather clock chimes once again, and the doors to the drawing room are opened. They will remain open until everyone has come inside, after which they will shut behind them. It is not possible to leave on your own, although perhaps if you have a specific purpose the hostess will allow you to go. The room is set up comfortably, with several tables by the fireplace set out to assist with the trial. The Hostess will also remain in a seat near the fireplace, next to the scales on the mantle. At lunch, the doors will open to bring in a large meal on an automatically rolling buffet, and at 3 PM, tea and finger sandwiches will be served. You'll be able to enjoy the trial in comfort, of course, but the information cards set out on tables will not allow you to forget your true purpose here.]
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Although if someone took a chunk of memories that big it'd probably make you tempted to try and get them back. I mean one of these suspects killed Lydia over whatever it was they forgot.
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If that's what I become I'm better off forgetting.
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And there's ways to test the other stuff on your card. Like knife skills? That's muscle memory or something.
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A knife is the oldest weapon in the world; of course I'm already familiar with it. Wouldn't you?
[as example, she flicks out the kitchen knife she stole on the very first day from under her coat, twirls it, and returns it all in one single, fluid motion.
Yes, she has been carrying that around the entire time]
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...Not like that.
[Hence it not being on his skill sheet.]
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I haven't had to do that kind of stuff in a while now we have groceries and junk.
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Of course.
Future people.]
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So merchants then.