productions: (Default)
The Directors ([personal profile] productions) wrote in [community profile] murdermanor2013-11-28 12:07 pm
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murder manor - reunion part II

murder manor reunion




[You are in a darkened theater.

In front of you is an enormous cinema screen. On it plays video of the manor, accompanied by appropriate sound effects and background instrumentals when fitting. The seat you're sitting on is large and plush, and while there's many of them, there's enough room in the theatre for you to fully recline the seat into a comfortable bed if you wish.

Follow the stairs up and you'll reach what should be the projection room. There are no projectors in here, however; it is simply a large and well-lit room above the main seating area, and a good place to hang out with your fellow eliminated contestants if shouting at each other across the aisles proves too much to handle.

If you leave the theatre through the door in the back, you'll find yourself in a hall. On one end is a concession stand. It's stocked with standard movie snacks - popcorn, candy and the like - but if you're feeling the urge for something else, you'll be able to find it stocked somewhere in the back. On the other end is a table with thirty wrapped bags and a placard reading 'A star for our stars! Please accept these lovely giftbags as a token of appreciation for your hard work, sponsored by [illegible smudge]'. Each bag has a tag bearing the name of someone in the mansion; you will only be able to open the bag with your name on it. As soon as you open it, any memories that have been taken from you, including those of the other people in the mansion that you may have forgotten, will be returned in their entirety. Within the bag are also objects from your home that you may want for your stay here, though you will find no weapons.

There are no other doors in the hall save for the one leading back into the theatre room. There are also no windows; it is impossible to tell where you are and what is going on in the outside world. Any attempts to break out will fail. So in the meantime, why not sit back and enjoy the show?]


Murder Manor reunion week continues! This week is taking place outside the game (and will not be remembered by the living characters). Once the week is over, the living characters will be right back where they left off, Sunday night in the manor.

During the times when Doris is taking questions, characters will not be able to talk about things that are 'off topic.' They can talk and reunite with one another, but need to focus on things relevant to that week or topic of discussion. Any time they get off topic, they will find themselves stuck trying to make the words come out of their mouth and will simply trail off. There will be breaks where characters can talk without this restriction, but the same will happen to anyone who, at any time, starts trying to talk about anything to do with there being a Mastermind or player to benefit from the game or planted player who isn't Lithuania. Codes and other attempts to get around this rule will still result in trailing off.

All the living characters have now arrived, and all characters may participate, although Yuzu is not here and characters may notice Belarus, Clyde, and Michael Altman seem to be empty shells.
throe: (I††)

[personal profile] throe 2013-12-02 10:19 pm (UTC)(link)
And what happened to Lithuania — what he said before he... [ Her expression softens, not taking to life ending explosions. ] ...before he died, what caused him to die, that wasn't supposed to happen.

But I guess they planned for it just in case it did. It was rigged so that we would think we caught the real Mastermind and would eliminate the rest of us instead. Whoever's pulling the strings know what they're doing and we don't have much time. Finding whatever mistake could bring them down has to be quick, before any of us end up not going home.

The most the nine... eight of us — not counting the real puppet master — can do is try to find it before time runs out. For all of our sakes.
souredsweet: jackandtink (you can have it)

[personal profile] souredsweet 2013-12-02 10:25 pm (UTC)(link)
[having witness Rapture's reaction on the screen before the power went out, he knows exactly what that brief hesitation is there for. he doesn't have much empathy, not even in the face of such an unfair and gruesome demise, but his anger toward the one pulling all of their strings is more than enough to have him nodding along.]

Then this will have to be the fastest you've ever solved a crime. ...Six of us are here because you had the ability to piece clues together well enough to condemn us. Let's make it seven. You had better not let them get away with what they've done.
throe: (†‡† (ritualz))

[personal profile] throe 2013-12-02 10:53 pm (UTC)(link)
I won't. We won't.

[ Her confidence seems to swiftly return, similarly to how she was acting the first week. ] I won't let this Mastermind make a fool of the Stingers when we've risen above all to reach the top! We've never been defeated and I'm not going to allow a chance of that happening.

We've taken two days to solve murders before, this won't be any different. Everything is there to use to our advantage.
souredsweet: jackandtink (Default)

[personal profile] souredsweet 2013-12-03 12:18 am (UTC)(link)
[he still seems somewhat skeptical, hesitant - but Rapture's confidence is catching to at least a small degree.]

Good. If that's the case... Then I'll make sure that we do whatever we can on this side to ensure victory on your side.
throe: (crim3s)

[personal profile] throe 2013-12-03 02:47 pm (UTC)(link)
Then that can be your favor to me.

[ She smirks and thrusts out her hand for a handshake. ]

Deal?
souredsweet: breadcrusts (what the fudgewinkles is going on)

[personal profile] souredsweet 2013-12-03 10:11 pm (UTC)(link)
[this is the first time anyone's offered the gesture to him, so he looks at her hand in brief confusion for a second before holding his own out in a mimic of the gesture... it's the thought that counts....]

A deal.