The Directors (
productions) wrote in
murdermanor2013-10-06 12:39 am
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week 2 - weekend

This is a general mingle post. Please put your character's name, the time, and location in the subject heading of their comment. Players may also thread in logs, either posted to
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This post will cover the weekend period from the end of trial Friday evening to early Sunday evening, when new incentives will be announced. No murders will take place over this time.
SUNDAY - FOYER - 1 PM
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...Huh...?
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[She remarks absently. Clearly somewhere else psychologically. A sad place.]
If you made some callous remark to somebody who later went off the handle, you could unsay those words.
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Isn't this basically time travel? [ONCE MORE, WE ARE ENTERING THE LANDS OF 'WHAT THE FUCK IS GOING ON']
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They're just acting like they can and expecting we'll jump.
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It could easily be on purpose. That fence definitely isn't 1920s. The toilets and plumbing are modern from my perspective. That's got to mean it's a modern house.
It's like a film set, or something.
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And maybe Bernkastel's execution was a film too.
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...I thought they'd just dropped her down a hole...
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/2
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If you had been in the wrong position you probably might even avert a genocide or something. Just as an example not entirely implausible with the amount of royalty we have here.
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-I wasn't thinkin' about it!
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Death won't solve anything!
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[Beat shoves his hands into his pocket, where Rhyme's pin is. It hurts. There's a weight on his heart - secrets untold. Last week's was "It's Beat's fault his sister died." Although he doesn't remember it, it was detailed out for his convenience. "Somebody that went off the handle," Kanaya had said. It struck a nerve.]
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[just... patting him on the shoulder. She's sorry but... this isn't a way to help her]
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That is the stupidest incentive I've ever heard of. As if these assholes would have the power to do anything like that! All that'll happen is that they'll probably mess with our own memories to make us think we got what we wanted without actually changing anything.